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Displaying Results 1 - 10 of 10
  • Cyberchase Fractions Quest
    Date: 05/01/2017
    Resource Category: Project Descriptions
    Purpose: This project team will fully develop and test Cyberchase Fractions Quest, a web-based mathematics game for students in grade 3 and 4. Research shows that inadequate understanding of fractions can persist from early grades through higher education, and that success in fractions predicts future success in mathematics and other STEM subjects ... »
  • Cyberchase Fractions Quest
    Date: 05/01/2016
    Resource Category: Project Descriptions
    In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill ... »
  • Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics
    Date: 05/01/2016
    Resource Category: Project Descriptions
    Purpose: The team will fully develop and test three puzzle-based math games that adaptively assess and support student learning in middle school classrooms. A principle objective of middle school math is to prepare students for more complicated and advanced STEM topics, providing the foundation for a wide variety of college majors and careers. ... »
  • Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics
    Date: 05/01/2016
    Resource Category: Project Descriptions
    Purpose: Purpose: This project team will fully develop and test Teachley Connect, a platform that syncs a variety of third-party math games to give elementary schools formative assessment data and intervention support. Mobile math games provide opportunities for students to access educationally-meaningful content in and out of the classroom and to ... »
  • Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics
    Date: 05/01/2015
    Resource Category: Project Descriptions
    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support ... »
  • Interactive Exploration of Real World Math
    Date: 05/01/2015
    Resource Category: Project Descriptions
    In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world example to learn math (e.g., Is college worth the cost). In this project, the team will develop and test a prototype of an adaptive ... »
  • LifeSim
    Date: 05/01/2015
    Resource Category: Project Descriptions
    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will ... »
  • Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights
    Date: 05/01/2015
    Resource Category: Project Descriptions
    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I ... »
  • Empires: The First Socially-Networked Story-Based Math Game
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: There is concern about a decline in mathematics achievement scores among U.S. students during the middle school years. For example, while 4th grade U.S. students rank 8th overall on an international mathematics comparison, by 10th grade U.S. student's drop significantly to 25th in the same comparison. Some researchers posit that much of ... »
  • Teachley: Math Facts - Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: An estimated 5 to 8% of elementary school students have some form of memory or cognitive deficit that inhibits learning basic math. Researchers have identified several areas where children with math learning difficulties struggle. These include a strong sense of number facts to quickly and accurately perform operations on single digit ... »