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  • StoryWorld: Formative Evaluation Dashboard for English Language Learners
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior research and development, the project team developed a StoryWorld, a computer-based intervention for English Learners (ELs) that presents children oral and written narratives in English while also providing the information in their first language. With this Phase I funding, the team will develop and test a prototype of a web-based ... »
  • CloudLab: Software Development for Hands-On Science Learning
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so ... »
  • A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this ... »
  • Improving Middle School STEAM through Citizen Science within a Digital Learning Platform
    Date: 05/01/2016
    Resource Category: Project Descriptions
    This project team will develop and test a prototype of Planet 3, a multi-media online platform to apply real world problems (e.g., pollution, overpopulation) to middle school earth and life science learning. The prototype will include videos, simulations, and games to allow opportunities for students to explore problem sets, collect and analyze ... »
  • I KA WA MA MUA KA WA MA HOPE - The Future is in the Past, Fieldtrip Summative Evaluation at the Bishop Museum
    Date: 02/16/2016
    Resource Category: Summative
    In 2011 the Bishop Museum and two collaborating organizations, University of Hawai’i at Manoa (UH) and the Pacific Voyaging Society (PVS), were awarded a multi-year grant from the Native Hawaiian Education Program (NHEP) to develop classroom and dockside curricula, an online resource center for educators, teacher workshops, a planetarium show, and ... »
  • Farming for Fuels - Summative Evaluation
    Date: 05/09/2014
    Resource Category: Summative
    The summative evaluation of the Farming for Fuels classroom program and family event was conducted over two years. Two interim reports were delivered with preliminary results about specific areas of focus. This final report described the overall evaluation study methods and results, and made recommendations for potential revisions and improvements ... »
  • Zaption Mobile: Develop and Testing a Mobile App for Video Learning
    Date: 01/01/2014
    Resource Category: Project Descriptions
    The project team is developing a prototype of a mobile platform, Zaption, to support teachers in using video clips to enrich learning. The product’s user-interface will allow teachers to easily add annotations to videos, make short video clips that align to topics, and enhance videos with time-linked elements and assessments that appear at the top ... »
  • A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning
    Date: 01/01/2014
    Resource Category: Project Descriptions
    The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and ... »
  • Impact of Museum of Science’s Research Communication Laboratory Program on Research Presentation Skills of Graduate Students
    Date: 02/08/2013
    Resource Category: Evaluation Reports
    Learning to design and deliver research information customized for particular audiences is one major goal of the Museum of Science’s Research Communication Laboratory (RCL). Judging of short research presentations by an independent judge revealed that graduate students from MIT’s Center for Excitonics who participated in RCL demonstrated ... »
  • SciSkillQuest: A Standards-Based Game to Develop Students' Scientific Skills, Academic Mindsets, and Learning Strategies in Science
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: The United States (U.S.) has traditionally produced the world’s top research scientists and engineers, leading to breakthrough advances in science and technology. Despite the importance of STEM careers, many U.S. students are not graduating with strong STEM knowledge, skills or interests, and the percentage of students prepared for or ... »

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