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  • Toddler App and Cane System: An Innovative Program for Teaching Orientation and Mobility to Toddlers with Vision Impairment
    Date: 05/01/2017
    Resource Category: Project Descriptions
    With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness skills for toddlers with visual impairments. The prototype will include a wearable hardware-based cane that wraps around a child's waist and provides tactile and audio cues ... »
  • A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this ... »
  • Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics
    Date: 05/01/2016
    Resource Category: Project Descriptions
    Purpose: Purpose: This project team will fully develop and test Teachley Connect, a platform that syncs a variety of third-party math games to give elementary schools formative assessment data and intervention support. Mobile math games provide opportunities for students to access educationally-meaningful content in and out of the classroom and to ... »
  • I KA WA MA MUA KA WA MA HOPE - The Future is in the Past, Fieldtrip Summative Evaluation at the Bishop Museum
    Date: 02/16/2016
    Resource Category: Summative
    In 2011 the Bishop Museum and two collaborating organizations, University of Hawai’i at Manoa (UH) and the Pacific Voyaging Society (PVS), were awarded a multi-year grant from the Native Hawaiian Education Program (NHEP) to develop classroom and dockside curricula, an online resource center for educators, teacher workshops, a planetarium show, and ... »
  • Happy Atoms
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to facilitate student learning of atomic modeling, a difficult topic for chemistry high school students to master. Standard instructional practice in this area typically ... »
  • A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and ... »
  • Building Zaption's Ecosystem to Support Video Learning at Scale
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) populated with video ... »
  • Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights
    Date: 05/01/2015
    Resource Category: Project Descriptions
    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I ... »
  • Computer Science Curriculum for First Grade Students Using a Robot Games Platform
    Date: 05/01/2015
    Resource Category: Peer-reviewed article
    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to ... »
  • Farming for Fuels - Summative Evaluation
    Date: 05/09/2014
    Resource Category: Summative
    The summative evaluation of the Farming for Fuels classroom program and family event was conducted over two years. Two interim reports were delivered with preliminary results about specific areas of focus. This final report described the overall evaluation study methods and results, and made recommendations for potential revisions and improvements ... »

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