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  • StoryWorld: Formative Evaluation Dashboard for English Language Learners
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior research and development, the project team developed a StoryWorld, a computer-based intervention for English Learners (ELs) that presents children oral and written narratives in English while also providing the information in their first language. With this Phase I funding, the team will develop and test a prototype of a web-based ... »
  • CloudLab: Software Development for Hands-On Science Learning
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so ... »
  • Cyberchase Fractions Quest
    Date: 05/01/2016
    Resource Category: Project Descriptions
    In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill ... »
  • Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics
    Date: 05/01/2016
    Resource Category: Project Descriptions
    Purpose: Purpose: This project team will fully develop and test Teachley Connect, a platform that syncs a variety of third-party math games to give elementary schools formative assessment data and intervention support. Mobile math games provide opportunities for students to access educationally-meaningful content in and out of the classroom and to ... »
  • Happy Atoms
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to facilitate student learning of atomic modeling, a difficult topic for chemistry high school students to master. Standard instructional practice in this area typically ... »
  • Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment of Educational Progress, students in the United States ranked 17th in science among the ... »
  • Building Zaption's Ecosystem to Support Video Learning at Scale
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) populated with video ... »
  • Teachley Analytics Library: A Collection of Educational Apps Personalizing Gameplay and Reporting Insights
    Date: 05/01/2015
    Resource Category: Project Descriptions
    This project team is developing and testing a prototype of the Teachley Analytics Library, a platform intended to host third party-developed mathematics game apps for students in kindergarten through Grade 8. The prototype will include a dashboard to host games and generate formative assessment data to inform teacher instruction. In the Phase I ... »
  • Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics
    Date: 05/01/2015
    Resource Category: Project Descriptions
    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support ... »
  • Interactive Exploration of Real World Math
    Date: 05/01/2015
    Resource Category: Project Descriptions
    In prior research and development, the team developed the Mathalicious intervention for middle and high school students to improve mathematical thinking. Each Mathalicious lesson revolves around applying a real world example to learn math (e.g., Is college worth the cost). In this project, the team will develop and test a prototype of an adaptive ... »

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