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  • Common Guidelines for Education Research and Development
    Date: 09/16/2013
    Resource Category: Policy/Memoranda
    This document, released in September 2013, grew out of a Joint Committee of the U.S. Department of Education (ED) and the National Science Foundation (NSF) that was convened to establish cross-agency guidelines for improving the quality, coherence, and pace of knowledge development in STEM education. In this report, the Joint Committee 1) defines ... »
  • Can Online Learning Communities Achieve the Goals of Traditional Professional Learning Communities? What the Literature Says
    Date: 09/01/2013
    Resource Category: Reference Materials
    Professional learning communities (PLCs)-teams of educators who meet regularly to exchange ideas, monitor student progress, and identify professional learning needs-reflect a growing interest in promoting professional development that engages teachers and administrators. Increasingly, teachers are able to participate in online and hybrid PLCs in ... »
  • Impact of Museum of Science’s Research Communication Laboratory Program on Research Presentation Skills of Graduate Students
    Date: 02/08/2013
    Resource Category: Evaluation Reports
    Learning to design and deliver research information customized for particular audiences is one major goal of the Museum of Science’s Research Communication Laboratory (RCL). Judging of short research presentations by an independent judge revealed that graduate students from MIT’s Center for Excitonics who participated in RCL demonstrated ... »
  • Expanding Evidence Approaches for Learning in a Digital World
    Date: 02/01/2013
    Resource Category: Reference Materials
    This report combines the views of education researchers, technology developers, educators, and researchers in emerging fields such as educational data mining and technology-supported evidence-centered design to present an expanded view of approaches to evidence. It presents the case for why the transition to digital learning warrants a re- ... »
  • Empires: The First Socially-Networked Story-Based Math Game
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: There is concern about a decline in mathematics achievement scores among U.S. students during the middle school years. For example, while 4th grade U.S. students rank 8th overall on an international mathematics comparison, by 10th grade U.S. student's drop significantly to 25th in the same comparison. Some researchers posit that much of ... »
  • Teachley: Math Facts - Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: An estimated 5 to 8% of elementary school students have some form of memory or cognitive deficit that inhibits learning basic math. Researchers have identified several areas where children with math learning difficulties struggle. These include a strong sense of number facts to quickly and accurately perform operations on single digit ... »
  • Mission US: An Interactive Solution for Middle School History Learning
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: In the most recent National Assessment of Educational Progress only 17% of 8th grade students performed at or above the proficient level in U.S. history. One way to engage students in learning history is to create history learning resources that are designed to be relevant and appealing to young people's interests and regular activities. ... »
  • SciSkillQuest: A Standards-Based Game to Develop Students' Scientific Skills, Academic Mindsets, and Learning Strategies in Science
    Date: 01/01/2013
    Resource Category: Project Descriptions
    Purpose: The United States (U.S.) has traditionally produced the world’s top research scientists and engineers, leading to breakthrough advances in science and technology. Despite the importance of STEM careers, many U.S. students are not graduating with strong STEM knowledge, skills or interests, and the percentage of students prepared for or ... »
  • Transmedia: Augmented Reality Game For Essential Transfer Of Science
    Date: 01/01/2013
    Resource Category: Project Descriptions
    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person ... »
  • Transforming American Education: Learning Powered by Technology
    Date: 11/01/2010
    Resource Category: Reference Materials
    This report is the National Education Technology Plan (NETP) submitted by the U.S. Department of Education (ED) to Congress. It presents five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, ... »

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