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  • A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this ... »
  • A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support children's social and ... »
  • A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning
    Date: 01/01/2014
    Resource Category: Project Descriptions
    The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and ... »
  • Building Zaption's Ecosystem to Support Video Learning at Scale
    Date: 05/07/2015
    Resource Category: Project Descriptions
    Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) populated with video ... »
  • Can Online Learning Communities Achieve the Goals of Traditional Professional Learning Communities? What the Literature Says
    Date: 09/01/2013
    Resource Category: Reference Materials
    Professional learning communities (PLCs)-teams of educators who meet regularly to exchange ideas, monitor student progress, and identify professional learning needs-reflect a growing interest in promoting professional development that engages teachers and administrators. Increasingly, teachers are able to participate in online and hybrid PLCs in ... »
  • CloudLab: Software Development for Hands-On Science Learning
    Date: 05/01/2017
    Resource Category: Project Descriptions
    In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so ... »
  • Common Guidelines for Education Research and Development
    Date: 09/16/2013
    Resource Category: Policy/Memoranda
    This document, released in September 2013, grew out of a Joint Committee of the U.S. Department of Education (ED) and the National Science Foundation (NSF) that was convened to establish cross-agency guidelines for improving the quality, coherence, and pace of knowledge development in STEM education. In this report, the Joint Committee 1) defines ... »
  • Computer Science Curriculum for First Grade Students Using a Robot Games Platform
    Date: 05/01/2015
    Resource Category: Peer-reviewed article
    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to ... »
  • Cyberchase Fractions Quest
    Date: 05/01/2017
    Resource Category: Project Descriptions
    Purpose: This project team will fully develop and test Cyberchase Fractions Quest, a web-based mathematics game for students in grade 3 and 4. Research shows that inadequate understanding of fractions can persist from early grades through higher education, and that success in fractions predicts future success in mathematics and other STEM subjects ... »
  • Cyberchase Fractions Quest
    Date: 05/01/2016
    Resource Category: Project Descriptions
    In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill ... »

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