Academic Lessons from Video Game Learning

last updated: 2009-12-09 18:00:01

Project Details

Lead Organization: Fordham University
Funding Organization(s): NSF / DRL #0921710
 Award Dates: 1 Jan 2010 - 31 Dec 2010
 Award Amount: $28825

Project Overview

The proposed conference will bring together leading national and international researchers and practitioners from developmental and cognitive psychology, game design, and media to examine how learning transfers from video game play to formal and informal learning. The conference will convene in New York City and serve to lay the foundation for an interdisciplinary New York-based community of researchers and practitioners interested in examining the implications of video game play on learning. Invited participants will address cognitive skills and content knowledge that children and adolescents acquire and refine during video game play; game features that captivate and promote skills development among game players; and evidence of skill and content knowledge transfer from video game play to informal and formal learning. Discussion of these issues will culminate in specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that children and adolescent players find most compelling. An edited book will be published of the conference proceedings. The audience for this book will be academics, educators, game designers, media professionals, and policymakers interested in understanding the potential of video game learning for formal and informal instruction based on the most current research and practice.

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Project Team

No_image_small_mask_ffffff Francine Blumberg
Principal Investigator

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Target Audience

Researchers
Professional

Project Type

Research
Cyber-learning
Educational game

Project Setting

Internet
Conference

Subject Area

Technology
Evaluation
Informal Learning