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Conference Proceedings

Poster - Transmedia Museum: Increasing Learning and Efficacy about Emerging Technologies through Transmedia Engagement by the Public in Science-in-Society Activities

March 1, 2016 | Media and Technology, Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. How can we come to terms with the complex social impact of new cutting-edge fields like synthetic biology, robotics, genetics and machine learning? In order to manage these transformative changes, people not only need to understand science and technology, but also to actively participate in shaping a world where our ability to control the building blocks of life and cognition is vastly expanded. The Transmedia Museum will use the interactive, engaging nature of digital narrative and hands-on activities to invite deeper conversations about questions of scientific innovation and responsibility. The project builds on themes of human creativity, societal responsibility and scientific ethics as first presented in Mary Shelley’s classic novel Frankenstein.

TEAM MEMBERS

  • Ed Finn
    Principal Investigator
    Arizona State University
  • profile pic
    Co-Principal Investigator
    Arizona State University
  • Ruth Wylie
    Co-Principal Investigator
    Arizona State University
  • David Guston
    Co-Principal Investigator
    Arizona State University
  • Micah Lande
    Co-Principal Investigator
    Arizona State University
  • REVISE logo
    Co-Principal Investigator
    Arizona State University
  • Citation

    Funders

    NSF
    Funding Program: AISL
    Award Number: 1516684
    Resource Type: Reference Materials
    Discipline: Computing and information science | Engineering | Literacy | Materials science | Technology
    Audience: General Public | Museum/ISE Professionals | Scientists
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Public Programs | Making and Tinkering Programs | Museum and Science Center Programs

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