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Conference Proceedings

Poster - Advancing Informal STEM Learning Through Scientific Alternate Reality Games

August 18, 2014 | Media and Technology
This poster highlights the learning outcomes and research questions of the Advancing Informal STEM Learning Through Scientific Alternate Reality Games project. It was presented at the 2014 AISL PI Meeting.

TEAM MEMBERS

  • Brigham Young University
    Contributor
  • 2014 07 15 DerekHansen
    Principal Investigator
    Brigham Young University
  • Kari Kraus
    Principal Investigator
    University of Maryland, College Park
  • Citation

    Funders

    NSF
    Funding Program: ISE/AISL
    Award Number: 1323787
    NSF
    Funding Program: ISE/AISL
    Award Number: 1323306
    Resource Type: Reference Materials
    Discipline: Education and learning science | General STEM | Technology
    Audience: Youth/Teen (up to 17) | General Public
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives | Comics, Books, and Newspapers

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