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Research Case Study

Maker Corps Case Study: Science Museum of Minnesota

January 26, 2015 | Public Programs
Long known for its interactive exhibits and extensive educational programming, the Science Museum of Minnesota has also established itself as a place to build and experiment with classic and emerging technology. Specifically during their Activate Saturday afternoons, a special volunteer cohort facilitates hands-on activities that visitors of all ages can access to practice an engineering-design continuum: play, tinker, make, engineer. In the summer of 2013, SMM hosted four Maker Corps Members, three of whom continue to be a part of Activate.

TEAM MEMBERS

  • Science Museum of Minnesota
    Contributor
  • CochranHeadshots1 15 17 10 smaller
    Evaluator
    Science Museum of Minnesota
  • Citation

    Resource Type: Research Products
    Discipline: Art, music, and theater | Computing and information science | Education and learning science | Technology
    Audience: Youth/Teen (up to 17) | Undergraduate/Graduate Students | General Public | Museum/ISE Professionals | Evaluators
    Environment Type: Public Programs | Making and Tinkering Programs | Museum and Science Center Programs

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