Skip to main content
COMMUNITY:
Research Brief

Limited impacts of video games for math and science learning

January 1, 2013 | Media and Technology
Do video games have positive impacts on the academic K–12 curriculum? The authors of this paper conducted a literature review of more than 300 research articles on the use of video games in the classroom. Their analysis found minimal evidence that video games have positive effects on mathematics and science learning.

TEAM MEMBERS

  • Fan Kong
    Author
    Exploratorium
  • Citation

    Resource Type: Research Products | Literature Review
    Discipline: Education and learning science
    Audience: Elementary School Children (6-10) | Middle School Children (11-13) | Youth/Teen (up to 17) | Educators/Teachers | Museum/ISE Professionals | Evaluators
    Environment Type: Games, Simulations, and Interactives

    If you would like to edit a resource, please email us to submit your request.