Knowledge Base

The Knowledge Base (formerly the ISE Evidence Wiki) is a collaboratively generated resource designed to streamline access to and share evidence about the impacts of informal STEM learning on a range of audiences in a variety of settings. Articles in the Knowledge Base are intended to be evidence-supported claims that can be referenced when developing proposals or "making the case" for a strategy or approach to funders and stakeholders, as well as to see what is known and emerging in the field.

Are you interested in contributing to the Knowledge Base? Contact caise@informalscience.org in order to edit existing articles or to create new ones.

Search our knowledge base. Select from one of three categories below.

Results

  • Adults | Programs, Online & Mobile Technology

    There are a variety of informal science education programs that target adult learners. These programs exist along a continuum from casual drop-in programs (e.g., 1-2 hour workshops or lectures on...

  • ISE 101, Ecosystems of STEM Learning

    Fun, excitement, pleasure, enjoyment, delight, laughter, wonder, joy are all emotional states that many informal science educators desire learners to associate with science learning. Yet in formal...

  • Evaluation & Assessment

    There is a great need to develop assessment practices within informal science learning environments that can keep up with the innovations in the field and support both practice and research. The need...

  • Broadcast Media & Film

    Broadcast television offers a variety of ways to present STEM-content and informal science education programming to public audiences. The educational program “Watch Mr. Wizard” (NBC 1951-1965)...

  • Children (6-12) | Broadcast Media & Film, Games & Cyberlearning, Online & Mobile Technology | Ecosystems of STEM Learning

    Numerous research studies have demonstrated that educational media can produce significant STEM learning among children. Viewing of educational television has been found to contribute to children’s...

  • Young Children (Ages 0-5), Children (6-12) | Broadcast Media & Film, Online & Mobile Technology

    Research has shown that educational media can hold significant benefits for preschool and elementary-school children’s understanding of and attitudes toward STEM. Yet, educational media are effective...

  • Programs, Citizen Science | Broader Impacts through ISE, ISE Outcomes & Impacts

    The term “citizen science” has been used to describe a broad spectrum of activities in which amateur or lay members of the public participate in scientific research. While some of these projects,...

  • Ecosystems of STEM Learning

    Collaboration is practically required of projects hoping to develop and research learning innovations or improvements, but how exactly it is done is neither straightforward nor completely described...

  • Young Children (Ages 0-5), Children (6-12), Teenagers (13-18) | Out-of-School Time | ISE Outcomes & Impacts

    STEM afterschool programs, sometimes referred to as out-of-school time programs, reach youth during non-school hours, which include before school, after school, on weekends, and in the summer. In...

  • Evaluation & Assessment

    Broadly speaking, engagement is associated with motivation, persistence, achievement within and outside of science (Fredricks, Blumenfeld, & Paris, 2004; Wang & Eccles, 2010; Ainley &...

  • Underrepresented Audiences | Museums & Science Centers | Broader Impacts through ISE

    What do we mean by culturally relevant experiences? And the use of the concept and its relevance to informal STEM education institutions? To understand the concept, one must first look at the...

  • Children (6-12) | Games & Cyberlearning, Online & Mobile Technology | Design Principles

    According to the 2014 U.S. Mobile App Report , 60% of digital media time in the U.S. takes place on mobile devices. This represents an opportunity for the field of informal STEM education to reach...

  • Evaluation & Assessment, Design Principles

    The original entry was based on an informalscience.org forum discussion on the topic and draws from the contributions of multiple people who participated in the forum. Design-based research (DBR) and...

  • Families & Multigenerational | Exhibits | Design Principles

    Researchers and evaluators have studied how social interactions around exhibits influence learning, and exhibit developers have experimented with design strategies to facilitate conversations and...

  • Families & Multigenerational | Exhibits, Museums & Science Centers | Design Principles

    Note, this Wiki content is based on a manuscript in preparation for publication. Designing exhibits to support family learning is a widely shared goal among museums. Thus, there have been many...

  • Young Children (Ages 0-5), Children (6-12) | Broadcast Media & Film | ISE Outcomes & Impacts

    Electronic media also have a long history of exposing children to informal STEM content, from the debut of television series such as Mr. Wizard in 1951 through the various educational television...

  • Programs, Making and Tinkering

    Researchers and practitioners acknowledge the essential role that facilitation plays in supporting maker-based learning experiences (Vossoughi, Escudé, Kong & Hooper, 2013; Brahms & Crowley,...

  • Families & Multigenerational | Museums & Science Centers

    Museums recognize the importance of the caregiver who accompanies a child to a science center or another type of museum. As a result, research in the past few decades has sought to inform best...

  • Children (6-12) | Programs | Ecosystems of STEM Learning

    Field trips are recognized as important moments in learning; a shared social experience that provides the opportunity for students to encounter and explore novel things in an authentic setting. Their...

  • Games & Cyberlearning

    Over the past few decades, digital games on computers and mobile devices have grown in popularity as a teaching and learning tool (Mayo, 2007) . The New Media Consortium’s Horizon Report (2010)...

  • Games & Cyberlearning

    The inclusion of the arts and humanities in STEM based-research and publications has slowly transformed how informal science education has discussed and implemented the “arts” in education. Science...

  • Children (6-12), Teenagers (13-18) | Programs, Parks, Gardens & Outdoors

    Recent years have seen a growing interest in youth gardening, with school based gardening programs taking the lead besides neighborhood and community grassroot programs and others developed through...

  • Exhibits, Programs, Museums & Science Centers, Parks, Gardens & Outdoors

    In 2012, the Conner Prairie Interactive History Park began work on the National Science Foundation-funded Prairie Science project [createconnect.org]. Its goal: to produce a framework for integrating...

  • Young Children (Ages 0-5)

    This article addresses science learning of early childhood and preschool children in informal and free-choice learning environments, such as museums and science centers, with a focus on the everyday...

  • Teenagers (13-18), Underrepresented Audiences | Broader Impacts through ISE

    Informal science education has the potential to help merge the everyday lives of youth with the world of science by creating hybrid, or third, spaces of learning. In these environments, educators pay...

  • Broadcast Media & Film

    For many people, media outlets can be a key source of information regarding science topics, and specifically topics in animals and conservation. Research indicates that more positive feelings towards...

  • Broadcast Media & Film, Online & Mobile Technology | Broader Impacts through ISE

    Science journalism at newspapers, magazines, and in documentary TV formats contributes significantly to public understanding and knowledge. Yet informal learning from these sources varies...

  • Ecosystems of STEM Learning

    Scientists, educators, policymakers, and others have noted the importance of preparing scientists, engineers, and medical doctors not only for the laboratory but for broad participation in civic life...

  • ISE Outcomes & Impacts, Ecosystems of STEM Learning

    Fostering interest has long been an objective in the design of informal science education ( Bell et al., 2009 ). Rather than merely positive emotions or momentary attraction, interest includes stored...

  • Children (6-12), Underrepresented Audiences | Programs | ISE Outcomes & Impacts

    The underrepresentation of women and people from other nondominant cultural groups in STEM is well documented (Taasoobshirazi & Carr, 2008; National Science Foundation, 2014 ). Lyon and Jafri (...

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