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Keep Making: A Design Case Study on Supporting Kids to Geek Out on Their Own Time

January 27, 2019 | Public Programs
How do we support continued engagement in creative production, even after youth leave our events and programs? As youth development educators and learning scientists interested in supporting long-term, interest driven learning around digital media, we took a crack at this problem, and we hope the lessons we share in this design case study might advance the ways that informal education organizations could think about promoting learning pathways that span contexts. The report we share here documents a series of design experiments that Mouse and Hive Research Lab collaborated on within the context of Mouse Maker Nights to better understand this problem space, and some pitfalls and lessons learned along the way.

TEAM MEMBERS

  • Rafi ps cropped
    Author
    Hive Research Lab
  • REVISE logo
    Author
    Hive Research Lab
  • KylieHeadshot 2018 enhanced
    Author
    Hive Research Lab
  • 2015 07 09 IMG 0724
    Author
    Hive Research Lab
  • Alex Flemming
    Author
    Mouse
  • Maggie Muldoon
    Author
    Mouse
  • Citation

    Funders

    Private Foundation
    Resource Type: Reference Materials
    Discipline: Education and learning science | General STEM
    Audience: Youth/Teen (up to 17) | Museum/ISE Professionals | Evaluators | Learning Researchers
    Environment Type: Public Programs | Making and Tinkering Programs

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