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Conference Proceedings

GLS 11 Conference Proceedings

February 1, 2016 | Media and Technology, Professional Development, Conferences, and Networks

This is the fifth volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

TEAM MEMBERS

  • Kyrie Caldwell
    Editor
  • Sean Seyler
    Editor
  • Amanda Ochsner
    Editor
  • Constance Steinkuehler
    Editor
  • Citation

    ISSN : 2164-666X
    Resource Type: Reference Materials
    Discipline: General STEM
    Audience: Educators/Teachers | Museum/ISE Professionals | Scientists | Evaluators | Learning Researchers
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Professional Development, Conferences, and Networks | Conferences

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