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Peer-reviewed article

Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design

October 1, 2012 | Media and Technology, Informal/Formal Connections

In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a means for learning content related to career awareness in Science, Technology, Engineering and Mathematics (STEM) disciplines, with particular emphasis in computer science areas. The study required the development of various forms of multimedia that were inclusive of content and activities delivered in a distance environment via the Internet. The team worked with a game art and design graduate class to produce materials and assessment instruments to be included in the project.

TEAM MEMBERS

  • Jeremy Ernst
    Author
  • Aaron Clark
    Author
    North Carolina State University
  • Citation

    Publication Name: Journal of STEM Education: Innovations & Research
    Volume: 13
    Number: 5
    Page Number: 40
    Resource Type: Research Products
    Discipline: Computing and information science | Education and learning science | General STEM | Technology
    Audience: Youth/Teen (up to 17) | Undergraduate/Graduate Students | Educators/Teachers | Evaluators
    Environment Type: Media and Technology | Games, Simulations, and Interactives | Informal/Formal Connections | K-12 Programs

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